The purpose of this conference is to promote the development of OSVR in China. In the field of communication and interoperability, through the OSVR platform, developers can not only focus on technology, content, and ideas, but also minimize the workload of adaptation and reduce access and operating costs. At the same time, the establishment of open standards will also help to create an orderly industrial chain cooperation relationship, so as to maximize the popularity of VR among the public. Qixin Yiwei became the first member of the developer program OSVR China and is a new milestone in the field of eye-controlled VR technology.
With the gradual escalation of domestic VR boom, OSVR platforms that are gathering more excellent foreign resources have entered China. This undoubtedly brings more open interfaces and development opportunities for domestic developers. It is reported that Razer OSVR developer platform has set up a 33 million yuan developer fund, a total of 320 companies, including Intel, NVIDIA, Acer, Ubisoft, Gearbox Software, Leap Motion, Nod, Noitom and other VR-related industries top the company.
According to Peng Xin, co-founder of Qixin Yiwei, Qixin Yiwei's VR eye control technology can be used to optimize rendering at fixation points based on its three advantages: full-angle, high-precision low-delay, and anti-shake algorithm. Humanized eye-control interactions and eye-moving big data, among which eye-moving big data are attracting attention in the VRM field.
With the cooperation of HTC, Nvidia, Qualcomm and other companies in the VR eye-tracking technology with Qixin Yiwei, plus the first members of the Chinese developer OSVR China, Qixin Yiwei’s eye tracking technology is Building a comprehensive, cross-industry VR ecology will have far-reaching significance.