Will the future work be robbed by robots? We can go to the entertainment industry

According to a report on April 28th, according to tmrwedition reports, automation may force most people to lose their jobs in the future, and society will eventually be forced to adopt a “general basic income” model to maintain operations. What will happen next? When people no longer have to participate in work, what else can they do?

Initially, the replacement of human work by automation may look good, because it can liberate human beings, allow them to do what they want to do, and experience the dream lifestyle. But for most people, we usually need to measure our own value by "how to contribute to society." Some people may use all the extra time to do things they do in their free time, such as surfing the Internet, watching movies or TV shows, playing video games, and so on.

However, we are also faced with such opportunities: human beings can not only become passive consumers of content, but we can also become active participants in content creation.

More user-created experiences

From a traffic perspective, YouTube is the third largest website in the world after Google and Facebook. 300 hours of video each minute is uploaded to YouTube, and 3.25 billion hours of video are watched every month. As more and more people seek content from others, the era in which we rely solely on top-tier studios and entertainment networks to provide content will never return.

With the number of YouTube channels increasing to six digits, and still growing at an annual rate of 50%, online content creation itself has become an independent industry. For all types of content creators, the digital market is becoming a place where anyone can become a digital entrepreneur. This will affect the measurement of personal value. Your value will no longer come from the company you work for or the degree you have, but the reputation of your creative content.

On demand mode

Passive consumption will also continue to grow and become even more attractive and more addictive than today. Now 98 million people have Netflix accounts, and the number is still growing rapidly. The company understands the importance of creating a simple and addictive user experience and is therefore a great success. Netflix was founded in 1997, when it was mailed DVD. In 2007, Netflix became a broadcast on-demand platform, which helped it become the largest network television network in the United States. However, their plan is to become the world's largest entertainment network. To achieve this goal, Netflix is ​​now using artificial intelligence (AI) to customize the interface for users to satisfy everyone's unique taste.

Enhanced social media

Facebook has just launched the so-called "Act 2" program, which will make this social media giant away from its core product - social media, and pay attention to augmented reality and artificial intelligence. In his speech on April 18, Facebook CEO Mark Zuckerberg described his vision for the future. He also launched a beta version of Facebook’s latest augmented reality tool, which leverages social media platforms to create desirable communities such as Facebook, Whatsapp, Snapchat, and Instagram.

A variety of augmented reality applications, the latest messaging services, and new VR social media platforms all require support for machine learning algorithms. In Zuckerberg's speech, Facebook is applying AI to all products and services. Eventually, this platform will replace all the hardware in the real world and provide the same real digital sensory experience.

Virtual Video Games

With the rise of virtual reality and augmented reality, video games have surpassed the video and music industry and will grow at a faster rate. The continued rise of video games and live game platforms (such as Twitch) will further strengthen this trend. More people have watched the "League of Legends" finals than last year's NBA finals.

Immersive AI entertainment

The biggest game changer will eventually be immersive AI entertainment. When AI becomes good at writing new code, it will be able to create a personalized virtual experience for each user, such as for you to arrange movies, develop games and so on. In the future, no one will play the same game or see the same movie as everyone else.

For those who recognize and make use of all these changes, this means that they can transform from passive consumers to active choices for entertainment and have the ability to participate in content creation. Without timely adjustment, people who are still limited to passive consumption patterns in the past may face more challenges in the future. (small)

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