VR strategy game "Out of Ammo" landing on Steam

During the Mid-Autumn Festival, the VR strategy game developed by Dean Hall Studio officially landed on Steam. The strategy game titled "Out of Ammo" was quickly favored by the Steam gaming community and they were all praised for it. Although the price is as high as RMB 68, many players believe that Out of Ammo is worth the price.

Excellent strategy games are always welcomed by players. Strategy games such as Warcraft, Red Alert and COC can be indispensable for a long time with their rich strategy games. There is no lack of VR strategy games on Steam, but the strategy + FPS game is relatively rare. "Out of Ammo" is basically a tower defense game. The player will serve as a commander, arrange various physical defenses and direct our army soldiers to shoot with the enemies who attacked and try their best to defend their base. However, "Out of Ammo" can also be a first-person shooter game, directly involved in combat. The "Out of Ammo" battle mode is not fixed, different players will have different gameplay, which has a flexible gameplay is an important reason why this game is popular with people.

The rhythm of the game is relatively well-controlled, and Out of Ammo is a good balance of early construction operations and late-stage combat attacks. The core of "Out of Ammo" is also the strategy of tower defense game, but also taking into account the fighting skills of FPS games. Under the vision of God, the layout of the base, the collocation of firepower, and the use of arms have many places worth exploring. In addition, the player can be converted into a first-person shooter simply by clicking on the eyes of the soldier's head. At this time, only the marksmanship and fighting skills are used to test the player. Of course, the current "Out of Ammo" does not match the classic strategy game with gameplay. However, just as mentioned above, this is a strategy + FPS game, not a pure strategy game. In addition, for the current VR development stage, the game time should not be too long, nor too complicated, so Xiaobian think we can hardly ask too much. However, it is worth mentioning that there are still some bugs in the game and hope that developers can fix these problems as soon as possible.

The game provides a total of eight different maps and five arms. Arms include riflemen, snipers, rocketmen, medical soldiers and engineers. Different types of arms have different functional characteristics. How to reasonably use the combination of good arms and use time is an important condition for players to win.

The stand-alone model is of course fun, but games such as "League of Legends" that have no players or games are an important measure of the game. "Out of Ammo" provides an online multiplayer cooperation mode that can simultaneously support 4 players at the same time. But in online mode, latency is an important challenge. After all, VR games require high levels of memory, graphics, and other aspects. How to maintain the performance of the game in the multiplayer mode is an urgent problem for developers.

The game uses a pixel style, if you have seen the previous "Lega Film" will find the two are actually very close. For some players, such a game is like going back to childhood, directing LEGO toy soldiers and playing with childhood fantasies. It is no wonder that many Steam users have stated that they have finally realized their childhood illusions. This character style is very lovable, and both visual effects and design details are performing well. The background music is compared with the overall game style, but it is hard to adjust the volume in the game. In addition, the background music often plays automatically in the online mode. If the initial volume is set too large, the player will have difficulty maintaining communication with the players.

For the current stage of development of VR games, "Out of Ammo" has reached a relatively high level of production. The unique game play of strategy tower defense + FPS is a magic weapon that attracts players' eyeballs, but the fundamentals and reasonable rules are matched with rich game content and gameplay to make such games go further. But no matter what, I hope we can see more sophisticated VR games in the future.

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