According to foreign media reports, a newly released patent shows that Microsoft may plan to expand the game console game beyond the TV screen, the specific method is to project the "external image" in the entire room, thereby providing a 360-degree virtual Scene vision.
Microsoft's patent called "immersive display experience" (immersive display experience) has been announced by the US Patent and Trademark Office (USPTO) last week, the patent was first filed in early 2011. This patent describes a standard video game system with an external "environmental display" that can project panoramic images in a "looks around the user" way.
Such a projector will not replace the TV display used in current game consoles, but will provide an "external image" as an "extension" of the main display, the purpose of which is to extend the gaming environment beyond the TV display. Can "turn around to observe the enemies quietly approaching from behind".
Microsoft's latest patent describes how to project a panoramic image in a room
The display device described in this patent is tightly integrated with a depth-sensing camera system and can be enclosed in the same outer packaging box as the environmental projector. This device may be a standard dual-camera structured light-sensing system, just like the current Kinect, or it may be a more complex device that can incorporate "multi-image capture devices" to "utilize Multiple captured images to 'stitch' a panoramic image ", and then projected into the entire room.
Regardless of its form, the depth-sensing camera system described in this patent can assist the environmental projector. This system can sense the layout and shape of the room, allowing the projector to provide functions such as color and distortion correction. ; In this way, even when the image is projected onto different walls and furniture surfaces, it does not look distorted.
In addition, the environment display can also use the player position information provided by the camera system to "adjust the appearance of the external image display panorama" to ensure that when the player moves around the room, the environment still looks natural. The patent even describes the creation of a "protection" zone where the player is standing, so that the light projecting the image will not directly hit the player's eyes, even when the player is looking towards the projector.
The projected image described in this patent "may be displayed at a lower resolution than the main image", but the patent document states that this will not "adversely affect the user experience." The projected image does not necessarily appear flat on the wall. Players can wear stereoscopic 3D glasses to gain extra depth and reality. This part of content is somewhat similar to the Microsoft documents leaked in June this year. The "Fortaleza glasses" smart glasses mentioned in the concept are similar, which is an augmented reality technology.
How does the projector detect the user's position and create a "protection" zone
The game system described in this patent may never become a fully functional product, but this environmental system may bring real changes to the way people play games and think about video games. In my opinion, one of the main factors that currently restrict movement control is that players need to face the TV screen all the time to know what is happening in the game. The result is that in many games, players can only lean their bodies and Move to the side instead of turning around or moving parallel to the display.
However, if the game image can be projected onto the four walls of the room, the user can actually move around the room and can look in any direction, so as not to miss what is happening in the game. Imagine a new version of "Dance Central" (Dance Central) game, this game can display Arthur Murray (Arthur Murray) -style footprints on the floor; or imagine an adventure game, players need to be in reality Explore the entire room to find hidden treasures; or imagine a first-person shooting game where players can turn around and face the muzzle on the right side of the body projected on the wall in reality, not just the display The red flash that appears on the right side of the screen responds in a reverse direction.
If such an environmental display really works as advertised, a head-mounted virtual reality device like the Oculus Rift is no longer necessary. This device uses sophisticated head tracking technology to simulate the environment around the player.
However, the extent to which a 360-degree projector can really change a room is a bit worrying. Unless the projector described in this patent is installed on the ceiling, I ca n’t understand how it can avoid the major problem of shadowing the image-not only by the player ’s body, but also the furniture and other things in the room Covering of items. Color and image distortion correction is a good idea, but if a part of the scene should have appeared in one corner of the room, but appeared in front of this corner, it will always be a little unsettling.
However, it is always interesting to see that Microsoft ’s R & D department is considering a revolutionary way to extend video games beyond the black border of the TV.
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